Conquest board games scratch an itch that almost no other genre can. You place armies, push borders, and either hold your ground or watch it crumble. Whether you have two hours on a Friday night or an entire Saturday afternoon, the five picks below cover every situation.
Comparison Table
| Product | Best For | Rating |
|---|---|---|
| Risk Legacy | Campaign play, groups | 4.8/5 |
| Smallworld | Casual-to-mid gamers | 4.6/5 |
| Twilight Imperium 4th Ed | Epic sessions, 3-6 players | 4.9/5 |
| Kemet: Blood and Sand | Fast combat, Egyptian theme | 4.7/5 |
| Scythe | Euro-conquest hybrid | 4.8/5 |
Risk Legacy โ Definitive Entry Point
Risk Legacy transforms the classic map game into a campaign that evolves over 15+ sessions. Cities are built, factions gain permanent powers, and sealed envelopes unlock new rules as the campaign progresses. Each game takes roughly 60-90 minutes, and the persistent changes mean no two groups will ever play the exact same version. The board itself becomes a record of your history together.
Smallworld โ Light Territory Control Done Right
Smallworld swaps traditional army building for a rotating cast of fantasy races, each paired with a random power. Players spread their chosen race across a compact map, collect victory coins for held regions, and then decide when to put that race into decline in favor of a new one. The decline mechanic removes long-term attachment and keeps the game moving. It plays in about 90 minutes with up to five players and teaches in under 20 minutes.
Twilight Imperium 4th Edition โ The Grand Epic
No list of conquest games can skip Twilight Imperium. This is a six-hour-plus political, economic, and military simulation spread across a galaxy of hex tiles. Players command unique alien factions with asymmetric abilities, negotiate treaties, vote in a galactic council, and race to ten victory points. It demands commitment, a large table, and a patient group, but the payoff is a story no other game can replicate. Not for beginners, but unmatched at the top.
Find Twilight Imperium 4th Edition on Amazon
Kemet: Blood and Sand โ Fast Aggressive Combat
Kemet strips conquest down to its most aggressive core. Egyptian armies clash across a desert map using powerful divine powers and mythological creatures. The action-point system lets players move, recruit, and attack in any order each turn, so games stay tight at two to four hours. The updated Blood and Sand edition adds a day/night cycle that shifts strategy mid-game. If your group likes confrontation and minimal downtime, Kemet delivers consistently.
Find Kemet Blood and Sand on Amazon
Scythe โ Euro Strategy Meets Territory Control
Scythe is not a pure wargame, but its influence on modern conquest design is impossible to ignore. Set in an alternate-history 1920s Europe, players build economies, deploy mechs, and expand territory while managing five resource types. Combat is rare but decisive, and the threat of conflict shapes every decision even when no battles happen. Up to five players can finish a game in three hours. It is one of the most replayable titles in the genre and holds its value well.
How to Choose Conquest Board Games
Start with player count and session length. Small groups of two to three benefit from titles like Kemet or Scythe that scale down well. Larger groups of five or six should consider Twilight Imperium or Smallworld. Next, consider theme preference โ historical, fantasy, or sci-fi. Finally, check the rulebook length before buying. A game with a 40-page rulebook requires a committed group willing to do homework, while a 10-page rulebook means you can open the box and play the same evening.
Looking for more strategy titles? Check out our guide to articles/best-cooperative-board-games and our breakdown of articles/best-strategy-card-games. For a full picture of how we test and rank games, see our methodology.
Frequently asked questions
What makes a board game a conquest game?+
A conquest board game centers on claiming and holding territory on a map or board. Players typically build armies, move units into opponent zones, and win by controlling a majority of regions or eliminating rivals. The blend of resource management and tactical positioning is what defines the genre.
Are conquest board games good for beginners?+
Yes, many conquest titles now offer streamlined rulebooks, quick-start guides, and reduced player counts so new players can learn in one session. Risk is the classic entry point, while titles like Smallworld add approachable card mechanics. Start with a two-player version if possible to keep teaching time short.